Vitor Trindade's profile

StarCraft II Cinematic (Sound Redesign)

This is a study redesign project that I took freedom to use part of an official Cinematic from the game Starcraft II - Hearth of the Swarm expasion (from Activision Blizzard). I choose this material for the study because a had few contact with the game, but i knew his tematic and how dificulties that demanded.
Starcraft is a RTS game which takes place in a futuristic context of space colonization.This theme mixes several references that I will present below:
Knowing the context of cinematics, I knew that all the elements involved would fight for space within the mix. Therefore, I assumed that filling in the ambience would be unnecessary. That's why I adopted a scenario of an empty city during an evacuation where the only sound present is the alarm sirens and the sound of the wind.
This is an example of the greatest difficulty within this study.
The mechanical elements of Starcraft mix with futuristic and steampunk references, finding the middle ground in producing a texture was a challenge. In this specific case, this mobile jet called "Viking" in the game, I used a mix of synthesizer noises, pneumatic mechanical sounds, Jetstream and minigun firing sounds.

"Zergs" are what the rival alien race to humans are called in Starcraft. They are insectoid creatures in both their appearance and behavior, so that was my guide in their sound signature.
For the smaller ones, I mixed the sounds of insect colonies with rat squeals, giving them the impression of manatee behavior and aggression.
The intermediaries I naturally used buzzing insect wings added to modulated sounds from different felines.
In the big ones I needed a tone of ferocity and introspection, in these cases I used rhinoceros grunts added to the growls of large reptiles such as crocodiles and alligators.

Even though they have futuristic elements in their machinery, human weapons in Starcraft are very similar to reality, so for them I chose real weapon tones with slight pitch changes, mortar shots and explosions with debris.
The challenge was to find a harmony between these two elements so that they did not overlap the other elements of the mix.

For this project I mainly use Adobe Audition for the audio work, including editing, mixing, and creating some specific textures in Ableton live. Also Adobe premiere for finishing demonstration videos.
The mixes were all done in 48kHz 32 Bit stereo
StarCraft II Cinematic (Sound Redesign)
Published:

Owner

StarCraft II Cinematic (Sound Redesign)

This is a personal study project that i used an cinematic scene of the famous game Starcraft 2 (Blizzard entertainment) to redesign his original Read More

Published: